In the first part, we mentioned Tier 1 hero Belasirius (Byzantines) as a particularly useful hero, as he can destroy an enemy’s walls from within. Now, let’s go through five more Age of Empires: Castle Siege tips and strategies, most of which are more advanced than the ones we had told you about in the first installment. If you’re looking for an extra edge against the enemies, we talked you through five tips in the first part of our strategy guide. That means you choose your own civilization, build your base, recruit troops and heroes, and upgrade whenever possible. As another reminder, the game is part of the legendary Age of Empires franchise and is a city-building strategy game in a similar vein to the PC titles in that series. Ships are now bad against land buildings but do some damage vs.As we mentioned in the first part of our Age of Empires: Castle Siege strategy guide, this is a game by Microsoft that first arrived for Windows PCs and Windows Phone handsets, but is now available for iOS devices, namely the iPhone and iPad. Fire Ships and Demolition Ships improved Galley unit no longer buildable, galley line now starts with War Galley (city stage) Sea Walls, Sea Gates and Sea Towers buildable Builder Ship added, can build water buildings Lancers (former camels) get the new Lancers armor class instead of ships/camels/saboteurs Buildings do not have melee and pierce armor value anymore (each unit gets its own attack value vs. Movement speed for cav archers and light cavalry increased Foot Archers, Cav Archers and Siege Weapons have more range Mailed Knights (comparable to AOK's Knight) and Militia Lancers already available in the second age More variety in the first age: Archery Range, Peasant Archer and Javelineer (old Skirmisher) available Heavy Infantry and Heavy Cavalry trainable at the castle Resources have more amount: Gold Mines +200 gold, Stone Mines +150 stone, Trees +20% wood (+20/+25), Forage Bush +25 food If you build a wonder you get +50 extra population until it is destroyed Many already existing units renamed for more accurate gameplay More bonuses to make each civ even more unique 20 new technologies: Embrasures, Fire Arrows, Fixtures and many others Currently 13 units in the mercenary pool, each civ can hire 3 of them + raider cavalry If you capture one of them, you can hire mercenaries. On each random map are mercenary camps. New strategical aspects (for example you can hire Raider Cavalry to steal your enemy's villagers) New buildings added: Mercenary Camp (hire mercenaries) and Royal Court (train unique units, special crusader units, and generals), Trade Workshop (research new late-game economy technologies) Ages are now called Stages: Village Stage/Town Stage/City Stage/Capitol Stage It changes all civilizations, adds new technologies and units, allows you to hire mercenaries and supports new strategies. This modification for The Forgotten/Forgotten Empires focuses on the Near East and Iberian Crusades and allows you to play the most important civilizations during the age of crusades.
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